/*
*  Copyright (C) 2009  Peter Kist & Jan Ripke
*
*  This program is free software: you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation, either version 3 of the License, or
*  (at your option) any later version.
*
*  This program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "ExitState.h"

#include <core/Logger.h>
#include <galaxy/AppContext.h>
#include <galaxy/Galaxy.h>


namespace galaxy {
    namespace logic {
        namespace gamestate {
            namespace states {

                bool ExitState::setupState () {
                    LOG_TRACE ("setup state ExitState");
                    return true;
                }

                bool ExitState::activateState () {
                    //gfx::MenuEvent menuEvent(gfx::Menu::GFX_MENU_SHOW, gfx::Menu::c_MainMenu);
                    //mediator::InterMediator::postEvent (menuEvent, mediator::POST_DELAYED);

                    galaxy::AppContext::singleton().game->signalTerminateGame();

                    return true;
                }

                /** Terminate the main state (and thus the game) */
                bool ExitState::terminateState() {
                    LOG_TRACE ("terminate state MainState");
                    return true;
                }

            } // namespace states
        } // namespace gamestate
    } // namespace logic
} // namespace galaxy
